FAQ’s

Getting Started

Installing The Mod

Recommended Method 1:

Find the mod on the Steam Workshop under Arma 3 and then click the subscribe button. This will automatically add the mod to you steam account and download it to your computer. Additionally, it will be updated whenever we add a new release. Once it has downloaded launch Arma 3 and find it in the mods list and activate. 

Steam Group

Recommended Method 2:

If you don’t have Steam or don’t want to use that method you can visit our downloads page and grab the latest version of the mod from there. Once downloaded, extract the files and move the folder into your Arma3 folder. Then load the mod from the launcher and the local mods option.

Direct Download

Finding Models and Assets

All factions can be found in the editor in the brower as normal under Bluefor, Opfor and Independant. Be sure to check as some are fimited i.e Space Marines are Bluefor, Chaos Marines are Opfor.

All Building and scenery assets available in the editor are listed under TIOW Objects We may at some point split these out further in which case we will keep the TIOW prefix to ensure they are still easy to find. We have some legacy assets from the original release that are scattered throughout the rest of the menu and we will bring those we will continue to support under the main TIOW Objects menu in due course and the others will be deleted.

Finding TIOW 40k Maps

All the maps created by the TIOW team are included in the mod and can be found in the Eden editor.

Current Maps Include:

  • Orbitea Clivo Cadminae
  • Concretum Civitas
  • Deathland
Finding A Server

The mod team ourselves don’t host any public servers but check out the servers link in the menu above or alternatively go to the public Discord for more information or to arrange a game.

ACE Compatibility

Scope

This is mod is not all-encompassing, and only covers the SM hitpoint adjusted needed to make ACE to work better. It’s strictly designed to serve as a base for groups to produce their own variants for their community. As people build upon it, we will periodically take public changes and add it to the foundation. To help serve for future groups as well.

As part of using this mod, and making derivatives from it. You agree to our general GNU license, as well as the following conditions.

 

License Agreement, on top of our GNU variant
–All derivatives of this mod must be uploaded strictly to Steam Workshop, along with a github.
–We reserve the right to add any code, from these derivatives, with credit given to our main build.
–Any violation such as private hosting can result in disciplinary action being taken up to and including a ban from our community.
–Github and mod must both be up to date, with a link to the github present on the steam workshop page.
Conclusions
This is mod is not all-encompassing, and only covers the SM hitpoint adjusted needed to make ACE to work better. It’s strictly designed to serve as a base for groups to produce their own variants for their community. As people build upon it, we will periodically take public changes and add it to the foundation. To help serve for future groups as well.

As part of using this mod, and making derivatives from it. You agree to our general GNU license, as well as the following conditions.

Space Marines

Space Marine Related Issues

Due to their size Space Marines in Arma 3 use a custom skeleton. This has few implications in-game and while some of these issues will be fixed in due course, some will not as there is no need.

Using Space Marine Equipment

All Space Marine Equipment is sized for Space Marines and it is not possible to equip on regular characters

Space Marines Using Non-SM gear
in a similar manner to the issues listed above, because of their size Space Marines can equip some of the normal equipment but there will be animation and other visual issues. We recommend only using the Space Marine Specific equipment. Coming in the next patch will be:
-SM Heavy Bolter
-SM Plasma Gun
-SM Multi-Melta
Space Marines going prone
Space Marines currently have no prone animation but on occasion explosion or falling may put the SM in a prone position. @sabreone has posted a fix for this.

Youtube Tutorial

Other FAQ’s

Space Marine Related Issues

Due to their size Space Marines in Arma 3 use a custom skeleton. This has few implications in-game and while some of these issues will be fixed in due course, some will not as there is no need.

Using Space Marine Equipment

All Space Marine Equipment is sized for Space Marines and it is not possible to equip on regular characters

Space Marines Using Non-SM gear
in a similar manner to the issues listed above, because of their size Space Marines can equip some of the normal equipment but there will be animation and other visual issues. We recommend only using the Space Marine Specific equipment. Coming in the next patch will be:
-SM Heavy Bolter
-SM Plasma Gun
-SM Multi-Melta
Space Marines going prone
Space Marines currently have no prone animation but on occasion explosion or falling may put the SM in a prone position. @sabreone has posted a fix for this.

Youtube Tutorial