FAQ’s
Getting Started
Installing The Mod
Recommended Method 1:
Find the mod on the Steam Workshop under Arma 3 and then click the subscribe button. This will automatically add the mod to you steam account and download it to your computer. Additionally, it will be updated whenever we add a new release. Once it has downloaded launch Arma 3 and find it in the mods list and activate.
Recommended Method 2:
If you don’t have Steam or don’t want to use that method you can visit our downloads page and grab the latest version of the mod from there. Once downloaded, extract the files and move the folder into your Arma3 folder. Then load the mod from the launcher and the local mods option.
Finding Models and Assets
All factions can be found in the editor in the brower as normal under Bluefor, Opfor and Independant. Be sure to check as some are fimited i.e Space Marines are Bluefor, Chaos Marines are Opfor.
All Building and scenery assets available in the editor are listed under TIOW Objects We may at some point split these out further in which case we will keep the TIOW prefix to ensure they are still easy to find. We have some legacy assets from the original release that are scattered throughout the rest of the menu and we will bring those we will continue to support under the main TIOW Objects menu in due course and the others will be deleted.
Finding TIOW 40k Maps
All the maps created by the TIOW team are included in the mod and can be found in the Eden editor.
Current Maps Include:
- Orbitea Clivo Cadminae
- Concretum Civitas
- Deathland
Finding A Server
The mod team ourselves don’t host any public servers but check out the servers link in the menu above or alternatively go to the public Discord for more information or to arrange a game.
ACE Compatibility
Scope
This is mod is not all-encompassing, and only covers the SM hitpoint adjusted needed to make ACE to work better. It’s strictly designed to serve as a base for groups to produce their own variants for their community. As people build upon it, we will periodically take public changes and add it to the foundation. To help serve for future groups as well.
As part of using this mod, and making derivatives from it. You agree to our general GNU license, as well as the following conditions.
License Agreement, on top of our GNU variant
–We reserve the right to add any code, from these derivatives, with credit given to our main build.
–Any violation such as private hosting can result in disciplinary action being taken up to and including a ban from our community.
–Github and mod must both be up to date, with a link to the github present on the steam workshop page.
Conclusions
As part of using this mod, and making derivatives from it. You agree to our general GNU license, as well as the following conditions.
Other FAQ’s
Space Marines
Space Marine Related Issues
Due to their size Space Marines in Arma 3 use a custom skeleton. This has few implications in-game and while some of these issues will be fixed in due course, some will not as there is no need.
Using Space Marine Equipment
All Space Marine Equipment is sized for Space Marines and it is not possible to equip on regular characters
Space Marines Using Non-SM gear
-SM Heavy Bolter
-SM Plasma Gun
-SM Multi-Melta
Space Marines going prone
Other FAQ’s
Other FAQ’s
Space Marine Related Issues
Due to their size Space Marines in Arma 3 use a custom skeleton. This has few implications in-game and while some of these issues will be fixed in due course, some will not as there is no need.
Using Space Marine Equipment
All Space Marine Equipment is sized for Space Marines and it is not possible to equip on regular characters
Space Marines Using Non-SM gear
-SM Heavy Bolter
-SM Plasma Gun
-SM Multi-Melta