There is Only War https://tiow40k.com 40k Mod for Arma3 Fri, 04 Oct 2019 07:03:12 +0000 en-GB hourly 1 https://wordpress.org/?v=5.5.21 https://tiow40k.com/wp-content/uploads/2018/12/cropped-Aquila_favicon2-32x32.png There is Only War https://tiow40k.com 32 32 Patch Notes 14-5-19 https://tiow40k.com/patch-notes-14-5-19-2/ Fri, 04 Oct 2019 07:03:12 +0000 https://tiow40k.com/?p=31431 The post Patch Notes 14-5-19 appeared first on There is Only War.

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Patch Notes

Patch Notes – March 1st 2019

 

Fixed:

– Fixid: Centaur handling was rehauled

– Fixed: Space Marines Can now get up from ACE knockdowns without scripts
– Can now get up from being runover without scripts
– Skeleton received an overall improvement
– Space Marines now feature full movement speed

Updated:

– Concretum Civitas was updated
– Mines to the south
– Dead forest to the north
– Various new locations

 

– Clivo Cadminae was updated
– East now features ruined city
– First northern winter zone was created
– Multiple southwest towns were updated

 

Updated:

 – Concretum Civitas was updated

– Mines to the south
– Dead forest to the north
– Various new locations

– Clivo Cadminae was updated
– East now features ruined city
– First northern winter zone was created
– Multiple southwest towns were updated

 

 

Added:

-Added: Death Korps of Krieg Infantry were overhauled and improved.
– Now featuring gasmask hoses
– Blood textures
– New Materials for all models– ADDED: Cadian Captain uniform

– ADDED: Cadian Captain armour
– ADDED: Cadian Sergeant armour
– ADDED: Cadian Officer caps (3 variants)
– Added: Cadian officer classes and IG ministorum priests under IG HQ

– Added: Various chaos cultists and their own faction

Renegades Received:
-Added : Steg-4 (Armored car from Gaunt’s Ghosts)
-Added : Steg-3 (Cargo)

– Addid: Crimson, Orange, Marine, and Green Industrial containers
-Added: Large selection of bunk beds, ammo trolleys, and medical containers under TIOW_Objects>IG_Storage

-Added: Melta Bombs
-Added: Smoke Grenades
-Added: Frag Grenades
-Added: Krak Grenades

-Added: Astartes Smoke Grenades
-Added: Astartes Frag Grenades
-Added: Astartes Krak Grenades

– Added: Death Korps Quartermaster
– Added: Death Korps Commissar adjusted hat
– Added: New Death korps backpack models

– Added: Combat Shotgun in chaos and loyalist variants
– Added: Chaos Flamer
– Added: Cadian grenade launcher
– Added: Krieg Grenade launcher
– Added: Krieg Flamer
– Added: Cadian Flamer
– Added: Antioch Chaos Lasgun

– Added: Hab Variants and new Multi-Floor Hab Complex

– Added: Mordian Iron Guard

– Added: New space marine animations and movement sounds:
– Can now get up from ACE knockdowns without scripts
– Can now get up from being runover without scripts
– Skeleton received an overall improvement
– Space Marines now feature full movement speed

[ADDED]IG NVG
[ADDED]IG NVG (Alt)
[ADDED]IG Bionic Eye (Basic)
[ADDED]IG Bionic Eye (Advanced)
[ADDED]IG Bionic Eye (Basic) #2
[ADDED]IG Bionic Eye (Advanced) #2
[ADDED]IG Headset
[ADDED]IG Patrol Cap (all Cadian camo variants)
[ADDED]Chaos Cultist Gasmask

-Added briefing container tents under IG_Buildings
-Added bed racks and wall cupboards etc under IG_Decoration
-Added Medical Equipment and props under IG_Medica-Added briefing/control room props under IG_Control Room

-Added Non-inventory Astartes Scaled Weapons racks under ASTARTES _Props (missing chapters enroute)

Older Changes

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Patch Notes 14-5-19 https://tiow40k.com/patch-notes-14-5-19/ Mon, 15 Apr 2019 09:07:50 +0000 https://tiow40k.com/?p=31421 The post Patch Notes 14-5-19 appeared first on There is Only War.

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Patch Notes

Patch Notes – March 1st 2019

 

Note 1:

  • The Titan Forge has two sections for the door left and right. For the door itself use a TIOW hangar door from the Oberon (can be found under TIOW Buildings) but make sure to use the closes down door else the upper window balcony area will become inaccessible and any troops there will be crushed to their death  – you have been warned 🙂

Note 2:

  • There are some strange lighting bugs which may appear on Concretum Civitas. To avoid them, only make small, incremental
    changes to the time of day and the weather forecast. We are rapidly working to rectify this issue.

Fixed:

  • Fixid: Space marine meltagun had no reload animation.
  • Fixid: Created land_ class for skyshield landing pad. Ladders should now work on it.

Changed:

– Changed: Overcharge shots for plasmaguns were made to have a wider explosion radius
– Changed: Plamagun magazines had weight reduced
– Changed: Space Marine Overcharge plasmagun magazines now carry more shots (increased to 10 shots)
– Changed: Stompa, new explosion on death (better performance)
– Changed: Stompa, replaced script on steerable rocket (better performance)
– Changed: Stompa, fixed damagematerials not showing in multiplayer
– Changed: Stompa, fixed damagematerials not showing in multiplayer
– Changed: Sentinel, new footprint effect (better performance)
– Changed: Sentinel, fixed issue where low res lods where shown on very short distances
– Changed: Sentinel, replaced stencil shadows with visualex shadows (better performance)
– Changed: Sentinel, optimized scripts (better performance)
– Changed: Concretum Civitas, Satellite map got fixid
– Changed: Cadminae, Primum Oppidum was redone (still WiP)
– Changed: Cadminae, Sternuntur Segetes was redone (still WiP)
– Changed: Cadminae, Maturam Terra was redone (still WiP)
– Changed: Cadminae, Aureum was redone (still WiP)
– Changed: Cadminae, Collis Est Absconditus was redone (still WiP)
– Changed: Cadminae, Est Absconditus was redone (still WiP)
– Changed: Cadminae, Central Iugum Demittere was redone (still WiP)

Added:

– Added: Valhallan Imperial Guard Infantry in Brown, Winter, Camo, and Grey color schemes
– Added: M35 Magnacore Pattern Plasmagun (Textures and model still WiP)
– Added: Concretum Civitas, 2 new large cities, Hadrius and Azherdon to the East
– Added: Concretum Civitas, Destina
– Added: Concretum Civitas, WIP bombed city to the north
– Added: Concretum Civitas, 4 new outposts/strongholds
– Added: Cadminae, open areas in the old eastern section of the map were filled with tree lines and scrub
– Added: Cadminae, some random farms and buildings around the northest region of the old map

– Added: Lucius Pattern Warhound Titan with
– Turbo Laser, Plasma Blastgun, and Vulcan Mega Bolter Variants
– 3 Color Schemes to choose from under “set appearance” in 3den:
– Legio Astorum
– Legio Gryphonicus
– Legio Invicta

– Added: Mars Pattern Warhound Titan with
– Turbo Laser, Plasma Blastgun, and Vulcan Mega Bolter Variants
– 3 Color Schemes to choose from under “set appearance” in 3den:
– Legio Astorum
– Legio Gryphonicus
– Legio Invicta

– Added: Chaos Mars Pattern Warhound Titan with
– Turbo Laser, Plasma Blastgun, and Vulcan Mega Bolter Variants
– 3 Color Schemes to choose from under “set appearance” in 3den:
– Legio Fureans
– Legio Krytos
– Legio Mortis

– Added: Titan Forge Pieces under Empty>TIOW Titans

Older Changes

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Patch Notes – March 1st @11:00pm https://tiow40k.com/patch-notes-march-1st-1100pm/ Sat, 02 Mar 2019 17:19:11 +0000 https://tiow40k.com/?p=31395 The post Patch Notes – March 1st @11:00pm appeared first on There is Only War.

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Patch Notes

Patch Notes – March 1st 2019

 

Note 1:

  • It is HIGHLY advised to change old space marine loadouts to include one of the new Boltguns. The old boltgun had
    a bugged classname which, strangely, caused crashes when picking up weapons from the ground. You have been notified.

Note 2:

  • There are some strange lighting bugs which may appear on Concretum Civitas. To avoid them, only make small, incremental
    changes to the time of day and the weather forecast. We are rapidly working to rectify this issue.

Fixed:

  • Fixid: Sandbag Walls on Concretum civitas will no longer flip over
  • Fixid: Crash when swapping boltguns for some other guns on the ground

Changed:

  • Changed: Hellgun (type 14 and kasrkin hellgun) damage was halved, as to stop one-shotting stronger targets.
  • Changed: Plasma Gun Damage. Normal plasma gun damage was dropped to the level of the old Type 14, and
    special Overcharge plasma gun magazines were made, retaining the original explosive plasma gun round’s lethality.
  • Changed: Each legion’s space marines received Boltguns textured to fit their style

Added:

    – Added: New boltgun models and textures for Chaos and Imperial Space Marines
    – Added: Astartes Mars Pattern Heavy Bolter
    – Added: Astartes Ragefire PlasmaGun
    – Added: Astartes Meltagun
    – Added: Type 3 Agripinaa Autogun
    – Added: .45 Caliber Stub Pistol (Unknown Pattern)
    – Added: New forest zones to Concretum Civitas
    – Added: New lighting to Concretum Civitas
    – Added: Significant Overhaul to Concretum Civitas

Older Changes

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Patch Notes – Jan 20 @ 12:48pm https://tiow40k.com/patch-notes-jan-20-1248pm/ Sun, 20 Jan 2019 04:21:17 +0000 https://tiow40k.com/?p=31020 The post Patch Notes – Jan 20 @ 12:48pm appeared first on There is Only War.

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Patch Notes

Patch Notes – Jan 20th 2019

– Stompa Hotfix : Should prevent dedicated servers from crashing when firing steerable rokkit

Improved:

  • Improved: Cadian Kasrkin hands got a proper glove texture
  • Improved: Cadian Kasrkin are now armed with their Hellguns
  • Improved: Increased air brake strength on Valkyries

Fixed:

  • Fixid: Various Stompa and Sentinel scripts, which should prevent potential server crashes
  • Fixid: Leman russ models have been split, so there is no longer any need for hiding animations on them
  • Fixid: Wrong Death Korps Uniform Names in Arsenal
  • Fixid: Rocket Pod Valkyries had no Chaff ammo
  • Fixid: AI will now be able to mount lasgun firing ports on the Chimera

Changed:

  • Changed: Death Korps Equipment and gear now has a [Krieg] Tag for improved Arsenal Organization
  • Changed: Cadian Equipment and gear now has a [Cadian] Tag for improved Arsenal Organization
  • Changed: Extra Death Korps faction uniforms were hidden, reducing Arsenal clutter
  • Changed: Extra Cadian faction uniforms were hidden, reducing Arsenal clutter

Added:

  • Added: Cadian Kasrkin Hellgun
  • Added: Cadian Melta Gunner Unit
  • Added: Imperial Guard Static Turrets, for Cadians, Death Korps, and Renegades:
  • Added: AT Missile Launcher Emplacement
  • Added: AA Missile Launcher Emplacement
  • Added: Lascannon Emplacement
  • Added: Autocannon Emplacement
  • Added: Heavy Bolter Emplacement
  • Added: Mortar Emplacement

Older Changes

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Patch Notes November 18 https://tiow40k.com/release-notes-november-18/ Wed, 14 Nov 2018 07:05:09 +0000 https://tiow40k.com/?p=30696 The post Patch Notes November 18 appeared first on There is Only War.

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Release Notes November

Because of the huge amount of content worked on by our developers during ‘ORKTOBER’ we have been unable to fully release all content in one patch. We want to take a little time to tweak and test the content properly before release. For this reason there will be multiple releases in Novembers. Below are the release notes for each of the November Releases.

Release notes for individual models can be found on their respective pages in the Armoury .

Release 1.02   NOV 11th 2018

  • – Added: Incredibly Improved Ork body skins –
  • Added: New selection of 7 Ork heads (YOU MUST UPDATE YOUR PROFILE to an Ork head if you will be playing Orks, or you will have a human head…) –
  • Added: New Lucius Pattern Heavy Stubber, with various ammo types and appropriate death korps and renegade unit roles –
  • Added: New Meltagun –
  • Added: Ork stormboyz –
  • Added: Improved Cadian Armor and Weapon materials and textures
  • Added: New Cadian Rebreather Masks, Hostile Environment Helmets, and versions of said items with Photovisors.
  • Added: New Cadian Kasrkin (No hellguns as of NOW)
  • Added: Inventory Pictures for all Cadian Gear and Weapons, and the Meltagun –
  • Added: Completely Re-vamped Chimera, featuring:  Interiors – Full damage model for all components (Every gun on the vehicle can be knocked out) – Improved Cargo LOD – Significant Improvement to visuals
  • Changed: Reduced Kantrael Lasgun and Autogun ammo damage slightly (Leg and Arm shots should no longer be lethal) 
  • Changed: Leman Russ laser script now only calculates when weapon is fired, which should mean increased performance with the vehicle

Further Additions:

New Map assets

  • Added: Small hab in various colors, with interior
  • Added: Munitorum Containers in various colors
  • Added: Ammo Containers
  • Added: Medical Containters
  • Added: Mechanicus Containers
  • Added: Promethium Tanks
  • Added: Crying Pines
  • Added: Weeping Pines
  • Added: Tall Pines
  • Added: 2 Story Habs in various colors
  • Added: 1 Story hab, and ghetto grafitti version
  • Added: Hab Interior and misc. Imperial city furnishings:
  • Added: Kitchen Sink
  • Added: Fridge
  • Added: Cabinet
  • Added: Table
  • Added: STAINLESS Bed
  • Added: Chair
  • Added: Oven
  • Added: Floormat
  • Added: First phase of re-vamping Clivo Cadminae. Features new expanded map size, new lighting, custom vegetation, and new north east military base. Many roads are partially messed up or crooked, this will be corrected very soon. Urbs Meridionalis is a good example of the changes to come to the rest of the map.

 

Release Notes: Nov 12th 2018

Added: Newly improved Valkyries, featuring:

  • Complete rewrite of the config from the ground up.
  • Rolling Take off and landing is now possible
  • Weapons now assigned to pilot(Co-pilot will recieve roles in a later date)
  • AI now have full functionality, will fly properly, land, ect.
  • Sensors have been updated to Jet DLC standards
  • New Weapon variant Multilaser
  • Ammunition rates have been adjusted according to lore(with a bit of wiggle room)
  • Adjusted reticles for Side Bolters
  • Pilot now has a AV camera
  • New Faction Imperial Navy
  • Renegade Valks have been assigned to common vehicles
  • Valks have counter-measures now

     

  • Added: Freight Grav-Cutes

  • Added: Personal Grav-Chutes (Equip these in the arsenal editor like normal parachutes)

  • Fixed: Magazine Wells class causing vanilla magazines to become compatible with TIOW Mod Weaponry

     

  • Fixed: Independent Side Stormboy was missing

  • Fixed: Small fixes to the new map assets

  • Changed: Tweaks to multi-laser config
  • Changed: Lucius laspistol renamed to Kantrael MG defender pattern laspistol for lore accuracy. Weapon damage has been incredibly decreased accordingly.

 

Release 1.01.05

  • This was changed
  • This is new
  • This was added
  • This was also changed

Space form more details

Ork Armoury

Checkout some of the new ork models here

Added by

Simon Andrew on 14/11/18.

New Chimera Skins

Checkout the images of the new Chimera and other IG Models here.

See Object Release Notes on the Armoury.

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Armoury Site https://tiow40k.com/armoury-site/ Mon, 16 Jul 2018 20:58:52 +0000 https://tiow40k.com/?p=30129 The post Armoury Site appeared first on There is Only War.

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The Armoury site - Coming Soon.

As we continue to add assets to the mod and develop our maps further we feel it is also important to give players more opportunity to understand the assets we are putting in game so they can take this into account when playing the mod or organizing missions. To this end we have begun work on an Armoury Sub-Site which aims to categorize and showcase the awesome models we are continuing to add.

Categorised assets with 3d Viewers.

We will be adding all current in-game assets to the armoury in the net couple of months. These will be categorised, along with specific information about there usage and we will also implement Sketchfab 3d viewers so you can see the models in all their high res glory.

All Objects, Vehicles and Characters

We are planning on adding every object that is currently in the mod and this will include Objects, such as scenery assets, vehicles and character models.

This will include information about load-out possibilities allong with balancing notes.

Release Notes

In addition, for the objects currently in game and for all objects going forward we will add release notes, to include when the model was first added, along with a record of any further updates such as balancing or re-skinning.

Melee Objects

We d have a collection of melee objects we would love to add to the game but unfortunately this is currently hampered by the lack of a melee system in A3.

There is work underway by several developers not linked to this project who are trying to implement a melee system and once this work is completed we will look to bring them into the game.

i

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New Post Layout https://tiow40k.com/new-post-layout/ Mon, 16 Jul 2018 19:34:30 +0000 https://tiow40k.com/?p=30063 The post New Post Layout appeared first on There is Only War.

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About Author

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Additions to the Armoury https://tiow40k.com/additions-to-the-armoury/ Thu, 05 Apr 2018 21:55:21 +0000 https://tiow40k.com/?p=29730 The post Additions to the Armoury appeared first on There is Only War.

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<h2 itemprop=”name” class=”cpt_title page_title entry-title”><a href=””></a></h2><p class=”et_pb_title_meta_container”> by <span class=”author vcard”></span> | <span class=”published”></span> | <span class=”comments-number”><a href=”#respond”>1 comment</a></span></p>
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I have been working on some new models for the officers, and in particular a collection of swords to add to an armoury building which is soon to be completed. You can check these out below.

It is my hope that eventually this building could become a briefing and equipping room used before missions for people to choose their gear. In addition, it could be used by Zeus to pre-assign weapons to be used for a mission by simply equipping the armoury for people to take.

I fully intend to continue to build a more varied collection of swords and hand to hand combat weapons and will keep you posted on new additions.

Will De Bohun

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Patch Release Events https://tiow40k.com/patch-release-events/ Mon, 12 Mar 2018 14:12:17 +0000 https://tiow40k.com/?p=29613 The post Patch Release Events appeared first on There is Only War.

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Is this Heresy?

We want your feedback

Create your own user feedback survey

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Death Korps of Krieg https://tiow40k.com/dkok-regimentum/ Sat, 10 Mar 2018 18:33:37 +0000 https://tiow40k.com/?p=29582 The post Death Korps of Krieg appeared first on There is Only War.

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Death Korps of Kreig

“In life, war. In death, peace. In life, shame. In death, atonement.”

Final litany of the Litany of Sacrifice, recited by Krieg Korpsmen when entering battle.

Regiments

Regimental Overview

Below are the DKOK regiments currently included in the mod. Click on the links to go to their individual pages and check out the regiments models and armoury.

DKOK 88th Regiment

Some basic regiment history and information can go here. 3 or 4 sentances would be good, just to give readers an idea of the reigment. The circle logo can be a simple icon with the number inside.

DKOK 88th Regiment

Some basic regiment history and information can go here. 3 or 4 sentances would be good, just to give readers an idea of the reigment. The circle logo can be a simple icon with the number inside.

DKOK 88th Regiment

Some basic regiment history and information can go here. 3 or 4 sentances would be good, just to give readers an idea of the reigment. The circle logo can be a simple icon with the number inside.

Special Troop Focus

DKOK Medic

Death Korps Quartermasters are a unique cadre of commissioned officers specific to the Astra Militarum regiments of the Death Korps of Krieg who serve as an amalgam of battlefield medic, Administratum-clerk and Ecclesiarchy preacher within the ranks of the Death Korps. 

Getting Paid

Playing DKOK

Some information about Discord channels or something else so that someone can join a game/group and play as a DKOK guardsman.

Latest News

Patch Notes 14-5-19

Patch Notes 14-5-19

Patch Notes Patch Notes - March 1st 2019   Fixed: - Fixid: Centaur handling was rehauled - Fixed: Space Marines Can now get up from ACE knockdowns without scripts- Can now get up from being runover without scripts- Skeleton received an overall improvement- Space...

Patch Notes 14-5-19

Patch Notes 14-5-19

Patch Notes Patch Notes - March 1st 2019   Note 1: The Titan Forge has two sections for the door left and right. For the door itself use a TIOW hangar door from the Oberon (can be found under TIOW Buildings) but make sure to use the closes down door else the...

Patch Notes – March 1st @11:00pm

Patch Notes – March 1st @11:00pm

Patch Notes Patch Notes - March 1st 2019   Note 1: It is HIGHLY advised to change old space marine loadouts to include one of the new Boltguns. The old boltgun had a bugged classname which, strangely, caused crashes when picking up weapons from the ground. You...

Support

Join our public Discord 

Interested in playing as DKOK why not join our public Discord and find out who’s online and ready for a game

The post Death Korps of Krieg appeared first on There is Only War.

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